The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A true Labour of love. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. I'll take it as a compliment. The map is Ravines where hunting is aplenty for the ravenous. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Hunters work 50% faster I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. They can still be vulnerable against Onager volleys (see in disadvantages). A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Both openings can cripple our economy if not walled correctly. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. It can beat almost all civilizations in style, Mangudai and rams! You should still beware of enemy onagers. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Like literally every game and it's the only non-siege unit they make. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. They also have access to all cavalry units and technologies except for the Paladin. Mangudai are amazing but this bonus doesn't really affect the game. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Join. AOE is back once again. Nothing feels better than overwhelming everyone with a Mangudai tsunami. Yeah they're a pretty expensive civ. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. If the Mongol player loses attention for a second, he could lose all his army. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Magyars can outnumber them with their cheaper Hussars and. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. This build is of an advanced difficulty and utilises early Feudal. Add some Pikemen for good measure even though nothing can get past 15 SO. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? It's the fastest gathering in the game. What an absolutely epic effort. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Units in bold are good options or better than average units for the fight. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). Bottom. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. There are several campaigns in Age of Empires II. Well, I know its been a long post. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). Mongols are at their strongest moment in the Castle Age. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. Am I right in feeling this way? He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. These civilizations include Turks, Spanish, Portuguese and Khmer for example. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. Siege - You generally want to get some Siege Rams because they're very strong. For more information, please see our "Fuck you, I'm faster so I'll run away and shoot more arrows! Once their individual scenarios have been unlocked they can be replayed in any order at any time. 10 villager builds house and lures boar. In 1402 he defeated a large Ottoman Turk army near modern Ankara. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Stupid China. Privacy Policy. The Table shows that Hussar effectiveness goes down when upgrades are missing. Mangudai (non-Elite) frame delay reduced to 5. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Notice than some of the civs dont even get a unit in bold. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. So well leave Elephants apart. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. 120. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Please do not think I hate Mongols. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. You are free to do the same. Once they are able to construct a Siege . Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Monks will have a limited use. Age of empires ii 1 viewers gadzookzzz. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Otherwise, their navy is fair. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Heres a Table with the particular units I have considered. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. The loss of Elite Cannon Galleons also hurts their navy a bit. This page was last edited on 11 August 2014, at 02:21. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. I hope our content helps you feel more confident in your games. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Genghis' first target is the vastness of China. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. Most of them are weak to Siege and some of them are not cost effective. This page was last edited on 9 July 2014, at 16:48. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. They can upgrade them fully but they lack bombard cannons. Help us expand it, and you get a cookie. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. They can attack buildings and can be used as a bait for Mangudai to come closer. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. Hi there. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. We must not forget raids. Privacy Policy. Dont be too harsh on me if I made a mistake. Manage all your favorite fandoms in one place! The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. Units in italics mean that they are not so effective or only situational. Press question mark to learn the rest of the keyboard shortcuts. This is the first example of how well Mangudai and Hussars complement each other. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. They pretty much have no real weakness. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Their economy is not great after the Feudal Age. Mongols get a crazy early game bonus for hunting. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. . Heavy Cavalry Archers need to be considered here. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Tonight we might even see the return of Subotai! In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! 01 Mar 2023 18:49:20 Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Cookie Notice You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. If Drill is researched, the Mongol push will be faster and more difficult to stop. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. They're just flat out amazing. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. 7, 8 and 9th villager chop wood. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. He rushed west defeating an Egyptian Mameluke army in Syria. Rams and Scorpions will be shredded by Mongols. Actually, it is a huge deal. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. The companion to Mangudai will always be Hussars. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. This makes the Mongol army very mobile. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . The Mongol units can be very cost effective or battles can end in disaster. Elite Cannon Galleon removed from the technology tree. Welcome to the AoE2 Strategy Center. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). One thing they will never say about you is that you lack passion, or work ethic. Opinion and thoughts on . Create an account to follow your favorite communities and start taking part in conversations. Nananananana! When the mangudai is uppgraded to elite status they have 0 missile delay. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. This page is a stub. It is especially usefull for the siege ram. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. They do everything. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Mangudai have a train time of 21 seconds. The Mongols have a campaign devoted to their civilization: Genghis Khan. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Speaking of those two units you generally want to use Hussars as a meatshield for them. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. Mangudai attack bonus against siege weapons reduced to +1. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Aztecs is a bit more challenge, but can still win due to moving speed of all . If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. Watch out for enemy Onagers, who can shred a whole Skirm army. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. With update 35584, hunters work 40% faster. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! Press J to jump to the feed. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). Leitis are far weaker to Mangudai (1 pierce armor). On the verge of destroying the Ottoman Empire, he turned again suddenly. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. 15 Skirms cant fight 15 Mangudai. Mangudai Rate of Fire increased (made slower) to 2.1. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Arguably the best siege in the game with drill. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. Verteidigung in age of empires ii: Source: dfgames.net. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Their bonuses are really good, but I just can't seem to use them effectively. The Mongols don't have to worry about either. Again numbers and an insane micro will be needed to take a fight like this effectively. Finally, we must pay attention to gunpowder. Thank you in advance. Age of Empires 2 is a real-time based strategy game. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Team Bonus: Light cavalry have +2 line of sight. The attack bonus against rams is removed. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. 13 villager builds mill on berries. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics.