She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). Serana will now feel even more responsive and alive during your adventures! It's disabled for now though until I can find a way to get it working consistently. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). This allows her to converse with the player better when she needs to. However, it is still fickle and doesn't always remain off. - SDA is now in a BSA! Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. 1.0 RELEASE! Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. - Revamped Drinking Buddies code from the ground-up. Makes it so that Serana can snuggle next to the player if Campfire is installed. 1.) The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. Ah, e pu anche (udite, udite!) The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - Serana cooking home-cooked meals for you. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - Auri Banter. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - Initial patch release. A lot of fixes and content additions. - Added missing voice lines for final romance quest. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. - Removed Alternate Voice toggle scripts- as they're not needed anymore. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Re-added some cut content back to the Trust conversation. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. Now when the player lockpicks a container, Serana will occasionally comment on it. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - Added framework for future patchless integrations with Apocalypse Spells. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - Alduin bug was fixed previously but delayed. When both FG and OStim are installed, OStim takes precedence. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Addition of 1st Serana banter framework. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Patch release. - Removed vanilla bloodcursed arrows dialogue. A bunch of fixes and content additions. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. You can check her out here! If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - Added in some revoice lines for "Can I Talk to You For a bit?" PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. For now, just dismiss her from the normal follower dialogue. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. NFF has two conflicting script files, just make sure SDA's overwrites. - Removed debug notification that shouldn't be there for the horse riding. - Serana now performs what is called a 'Silent TP' when she has quest commentary. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Over 127 lines with extensive awareness on each quest. - Added in teleportation to the Companions quest commentary. Removed Serana finding a table option in drinking buddies since that was buggy. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. Even vampires get tired. - House of Horrors commentary || Same as the above "Silver Hand" advice. The 'Realistic' option is set by default. - Added radiant quest dialogue for the Dawnguard side. - Fixed xEdit script property Warning Message (was previously harmless though). - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). No need for patches :). Install hundreds of mods with the click of a button. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Sofia Banter now has a countdown timer. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - Sleeping functionality. - Removed dialogue cooldown for Serana recap dialogue. This will be accessible through the Serana Menu. Bethesda meant only the player to attend the party, no one else. - More post-quest dialogue after defeating Harkon. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - Added in a timer quest that controls relationship variables with Serana. - Some backend changes for the dialogue conditions of various dialogue. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). That new bug has now hopefully been fixed. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - Serana (and other followers) no longer triggers traps while stepping on them. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . An expansion of Serana's dialogue and NPC features to make her a more immersive follower. junctions that weren't previously there. Too much was cut that some parts of the conversation didn't make any sense. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. As an NPC, Serana is more intelligent and has many new follower features. She is the Serana in Laura Bailey's absence. The player will be able to ask Serana which version they'd like her to play in-game. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - The player will no longer be able to steal Serana's horse. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. It wasn't occurring at all in previous versions due to a buggy condition. Why? - Reworked Serana's map marker feature. - A Serana Teleport Spell. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. For the players, just try to role-play and be considerate, alright? Thanks to GuerillaTech for pointing them out! Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Removed script notification that SDA is not fully revoiced. Sometimes Serana may run off or her pathing may become wild. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - Improved StoryManager triggers for SDA_MQ quest commentary. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Aligned and fuz'ed the proper voice files for each. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Just make sure you talk with her while in that same room, with that bed already rented. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. The revoice is now effectively 100% complete! As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. Big Update! I want to be sure the player hears what she has to say. Includes both some radiant and story-driven conversations. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. This should hopefully help with problems some users have been experiencing. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Nearly 300 new voice lines. For now it's just about her dad but more topics to come for the next release. More spell disables (voiced this time) will be added in with the 3.2 update. Serena Dialogue Add-on update Hey everyone! I mean, why wouldn't Serana, a mage, have more to say about this place? - Papyrus Optimizations, further reducing (harmless) log errors and spam. ", or "What's on Your Mind? - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. - Implementation of Serana commentary recap framework. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . - Implementation of another Dawnguard NPC interaction scene. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Disabled two Laura Bailey combat lines that were already revoiced. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. This has been fixed. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful!