Returns an array of the story metadata store's keys. Passage display. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. You may forcibly enable test mode manually by setting the Config object's debug property to true. Returns whether the engine is rendering the incoming passage. See the State.prng.init() method for its replacement. The variable watch panel may be toggled via the Watch button. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Note: The story history contains moments (states) created during play. Executes its contents while the given conditional expression evaluates to true. Story API. Warning: By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. This guide will detail how these features work. Warning: When used to set a value, returns a reference to the current AudioTrack instance for chaining. Instead, use Navigation Events or Tasks. Returns whether playback of the track has been stopped. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Returns whether the dialog is currently open. . Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. Deprecated: Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. Deprecated: The default foreground and background colors are set here. See the <
> macro for its replacement. Triggered before the modification of the state history. Warning: Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Passage start. Appends the given content to the dialog's content area. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. See the _args special variable for its replacement. This method has been deprecated and should no longer be used. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Interactive macros are both asynchronous and require interaction from the player. Of the three Harlowe seems the most robusts, followed by SugarCube. Does not flag other assignment operators. Circular references. See the .includesAll() method for its replacement. Returns the number of times that the given substring was found within the string, starting the search at position. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). See LoadScreen API for more information. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Warning: All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. Note: See the Config API docs for more information. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. Returns the current state of the engine ("idle", "playing", "rendering"). Returns the title of the passage associated with the active (present) moment. This method has been deprecated and should no longer be used. Does not modify the original. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. Shorthand for jQuery's .off() method applied to each of the audio elements. Periods of ellipsis () signify data that is generated at compile time. SimpleAudio API, AudioTrack API, and AudioList API. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Returns whether the full in-play history (past + future) is empty. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Normally, when both link and text arguments are accepted, the order is text then link. Happens after the displayi.e., outputof the incoming passage. Comments used within passage markup are not rendered into the page output. You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <> macro. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Warning: If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. Property attributes, including getters/setters, and symbol properties. For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. Note: Returns whether a fade is in-progress on the currently playing track. Unfortunately, this means that the two objects are incompatible. Adding additional properties directly to save objects is not recommended. Tip: SimpleAudio API. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Global event triggered as the last step in opening the dialog when Dialog.open() is called. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Warning: Opens the built-in share dialog, which is populated from the StoryShare passage. Returns the total number of available slots. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. Returns the number clamped to the specified bounds. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. This macro has been deprecated and should no longer be used. Outputs a string representation of the result of the given expression. Deprecated: May be terminated by a <> macro. Cannot delete tracks solely under the control of a playlist. Note: Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . Outputs a string representation of the result of the given expression. active) and outgoing passages. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Additional elements, aside from the #passages element, may include either the data-init-passage or data-passage content attribute, whose value is the name of the passage used to populate the elementthe passage will be processed as normal, meaning that markup and macros will work as expected. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. Does not modify the original. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. If no conditional expression is given, it is equivalent to specifying true. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. Note: If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. This does not reclaim the space reserved for the UI bar. For standard browser/DOM events, see the Event reference @MDN. The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. If you're on Linux, right-click on the file and select Copy. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. If you have a property that uses an array of values, you will be able to use the various "tag" functions to . Adds a playlist with the given list ID. A sort of simple Twine parser. The line continuation markup performs a similar function, though in a slightly different way. Gets or sets the mute-on-hidden state for the master volume (default: false). Passage, tag, and variable names that have special meaning to SugarCube. Create a new passage, which will only be used as a media passageone per media source. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. When used to set the mute state, returns a reference to the current AudioList instance for chaining. There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. See: Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. When used to set the loop state, returns a reference to the current AudioList instance for chaining. In SugarCube you can convert them if you need to. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). Terminates the execution of the current <>. See the Dialog API docs for more information. Sets the value of the story or temporary variable by the given name. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. SugarCube 2.x - The current version of SugarCube. Immediately forwards the player to the passage with the given name. Concatenates one or more unique members to the end of the base array and returns the result as a new array. Passage end. You must, generally, use them with an interactive macroe.g., < > macrothe <> macro, or within the PassageDone special passage. See Also: Note: A fullscreen options object should have some of the following properties: Note: Each event is represented by an object that has properties that may be used to get additional information about what happened. Warning: This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Outputs a string representation of the result of the given expression. Returns a random member from the array or array-like object. To add watches for all current variables, click the button. classes) guide for more information. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. most recent commit 3 months ago. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. This macro has been deprecated and should no longer be used. Warning: Creates a link that undoes past moments within the story history. Making a new story To make a new story, press the button labelled + Story. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Returns whether the track's sources are currently unloaded. The story history is a collection of moments. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. Activates the moment at the given index within the full state history and show it. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Hides the loading screen, if no other locks exist. Returns whether enough data has been loaded to play the track through to the end without interruption. Warning: Returns whether the named template exists. Does not modify the original. Passage API. The StoryInit special passage is normally the best place to set up playlists. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Does not modify the original. Harlowe's implementation of data types differs significantly from SugarCube's. Note: SugarCube Snowman Twine 2 Examples Twine 2 Examples . Deprecated: This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. Compilers supporting automatic creation of media passages: Warning (Twine2): Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Provides access to browsers' fullscreen functionality. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. Macro context objects contain the following data and method properties. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Returns a reference to the UIBar object for chaining. This method has been deprecated and should no longer be used. Note: Yes it is possible. Warning: The config object has been renamed to Config and some of its properties have also changed. See State API for more information. This temporary playthrough session is intended to prevent players from losing data. Returns whether the history navigation was successful (should only fail if already at the end of the full history). The text of a container macro parsed into discrete payload objects by tag. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Warning: In order of processing: (for reference, this also shows tasks and various special passages). Data stored there won't take up space in the game history, but will be accessible both from Twine and . Note: Returns the variables from the active (present) moment. Note: Expired moments are recorded in a separate expired collection and can no longer be navigated to. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Does not modify the original. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. It should be plain text, containing no code, markup, or macros of any kind. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. SugarCube is a free (gratis and libre) story format for Twine/Twee. Returns the title of the active (present) passage. Deprecated: Normally, this is exactly what you want to happen. Global event triggered when all <> macros within a passage have completed. Warning: Determines whether outgoing passage transitions are enabled. When a new moment is created, SugarCube stores the playthrough state to session storage. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Collects tracks, which must be set up via <>, into a group via its <> children. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Generates no output. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. Terminates the execution of the current <>. We have tried to point out which they do work with, but beware! Iterates through all enumerable entries of the given collection. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. For example, if a value "is" strictly the . The SimpleAudio APIs use events internally for various pieces of functionality. URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Returns whether the named macro tag exists. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Sylen. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Global event triggered as the last step in closing the dialog when Dialog.close() is called. Help with arrays in sugarcube 2. Does not modify the original. The story metadata, like saves, is tied to the specific story it was generated with. Note: If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Note: Unsets story $variables and temporary _variables. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Note: This is a collection of tips, from how-tos to best practices. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. If you want to play tracks in a sequence, then you want a playlist instead. See Also: See the < > macro for its replacement. This macro is an alias for <>. Returns the whole (integer) part of the given number by removing its fractional part, if any. Note: The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. It will not work unless the output of the function is assigned or used in some way. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage.